Shader Compile Workers Crashing during Linux Cross-Compile, how to limit RAM usage?

I’m using Unreal 4.8.3 source and trying to package my project for Linux using the x86 cross compile tools on Windows 10. However, every time I try to package, certain complex materials cause the Shader Compile Workers to use up 99-100% of my RAM and lock up my PC.

I have a 3.4Ghz i7 with 16GB of RAM and a GTX 970. I have Unreal installed on an SSD as well. Windows build have been compiling fine for me, only Linux is giving me issues.

Is there a way to Limit the amount of RAM the Shader Compiler Workers use when building for Linux? Thank you.

I increased my pagefile size to 100GB and that let my PC chug along for 6 hours until the complex shader was finally compiled. Hopefully this gets more efficient in the future to prevent this from happening.