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Shader Compile Workers Crashing during Linux Cross-Compile, how to limit RAM usage?

I'm using Unreal 4.8.3 source and trying to package my project for Linux using the x86 cross compile tools on Windows 10. However, every time I try to package, certain complex materials cause the Shader Compile Workers to use up 99-100% of my RAM and lock up my PC.

I have a 3.4Ghz i7 with 16GB of RAM and a GTX 970. I have Unreal installed on an SSD as well. Windows build have been compiling fine for me, only Linux is giving me issues.

Is there a way to Limit the amount of RAM the Shader Compiler Workers use when building for Linux? Thank you.

Product Version: UE 4.8
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asked Oct 08 '15 at 03:10 AM in Packaging & Deployment

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Tarwine
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I increased my pagefile size to 100GB and that let my PC chug along for 6 hours until the complex shader was finally compiled. Hopefully this gets more efficient in the future to prevent this from happening.

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answered Oct 08 '15 at 06:03 PM

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Tarwine
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