I’m using Unreal 4.8.3 source and trying to package my project for Linux using the x86 cross compile tools on Windows 10. However, every time I try to package, certain complex materials cause the Shader Compile Workers to use up 99-100% of my RAM and lock up my PC.
I have a 3.4Ghz i7 with 16GB of RAM and a GTX 970. I have Unreal installed on an SSD as well. Windows build have been compiling fine for me, only Linux is giving me issues.
Is there a way to Limit the amount of RAM the Shader Compiler Workers use when building for Linux? Thank you.