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Why do my textures seem so blurry/muddy from far away?

Hello Friends, I'm having an issue with my scene when it comes to rendering. From far away my textures become extremely muddy looking, however when I get closer all the details are there. I have looked around at other post and followed their instructions, I have enabled never stream, my engine scalability is set to epic, and I have changed the mip map settings from NoMipMaps to FromTextureGroup and don't see a difference between the two. This is an all diffuse hand painted map. alt text alt text

Product Version: UE 4.9
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asked Oct 08 '15 at 04:48 AM in Rendering

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3 answers: sort voted first

I don't see anything unnatural on your screenshots. It looks like ordinary MipMapping to me.

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answered Jul 09 '16 at 12:04 AM

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You need disable Texture Streaming. Default is Enable. Open Project Setting -> Engine -> Rendering ->Textures and DISABLE Texture Streaming parameter. File -> Resent project.

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answered Oct 08 '15 at 03:03 PM

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i have he bad version when i uncheck the texture streaming

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answered Jul 08 '16 at 11:04 PM

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