Why do objects not get rendered at the edge of screen? (with video)

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I have a problem where objects disappear/ are not rendered if they are close to the edge of the screen. It somehow only happens with physics assets. I assume it has something to do with the pivot point of the object being off screen so the whole thing goes invisible. I searched in the render menu of the project settings but couldn’t find anything. Would be very grateful for suggestions! [video recording of the problem][2]

Sorry after a bit of additional search I found a post that answered my question: Link

You just have to adjust the bound scale in the Details window of the physics asset.

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