Keep location at the end of CameraAnim
I play a camera animation using PlayerCameraManager->PlayCameraAnim(...) from within the PlayerController. This all works fine, but I would like the camera to stay at the location at the end of the animation. Right now it just goes back instantly to the starting position.
Do I need to override PlayerCameraManager functionality? Or is there an easy way to tell the camera to stay at the location given by the animation?
asked Oct 08 '15 at 03:10 PM in C++ Programming
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