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Keep location at the end of CameraAnim

Hi everyone,

I play a camera animation using PlayerCameraManager->PlayCameraAnim(...) from within the PlayerController. This all works fine, but I would like the camera to stay at the location at the end of the animation. Right now it just goes back instantly to the starting position.

Do I need to override PlayerCameraManager functionality? Or is there an easy way to tell the camera to stay at the location given by the animation?


Product Version: UE 4.9
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asked Oct 08 '15 at 03:10 PM in C++ Programming

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2.4k 69 42 141

avatar image Roel Oct 09 '15 at 10:48 PM

So I found a nasty hacky solution for now:

 void AMyPlayerController::Tick(float DeltaSeconds)
     if (CurrentCameraAnimInst != NULL && CurrentCameraAnimInst->bFinished)
         CurrentCameraAnimInst = nullptr;

If there are better solutions I would love to hear them :).

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