How can I get an event to trigger after a random audio cue is finished?
I have a cue container that has random samples. They vary greatly in length. I want to break out of a sequence, play an audio cue, wait until that cue is finished and then continue.
Think of it this way. If you were swapping in different words in a sentence, you would pause after a word, play the random word, then continue the sentence.
asked Oct 08 '15 at 07:33 PM in Using UE4
You have different options:
answered Oct 09 '15 at 09:14 AM
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