Hi, I’m new in Unreal dev, and I’m trying to achieve a jetpack effect to port a cocos2d-x game of mine. I calculate the rotation angle of my character, and call Launch Character several times:
Problem is, it gets really fast, so I would like to limit the max velocity, but I can’t find any option to do this. If you are familiar with cocos2d-x, I’m searching for a blueprint equivalent of:
character->getCPBody()->v_limit = 5000;
Oh, and I don’t want to use ZOverride because I don’t want to lose the gravity acceleration.
Clamp Vector Size was extremely helpful, thanks! Just one problem: speed isn’t limited when applying force with “Launch Character”. Here’s how I’m doing: