Jakeypoos
(Jakeypoos)
1
I’ve created a hieghtmap from a LIDAR file thats 2.88 km x 1.45 km.
It’s a png 2556 x 1284 pixels
I’ve imported this but I’m totally unsure of how it’s scaled and creating a patch of river looked like it’s too small.
How do I scale the landscape so the physics work 1:1 so 1 m of physics is 1m in the level.
Thanks
Jakeypoos
(Jakeypoos)
2
Well, I’ve actually found this one myself in a forum thread Heightmap is small - Platform & Builds - Unreal Engine Forums
“The XY scale of the landscape. Default is 100x100, which means that each heightmap pixel is 100x100 centimeters large in game world.”