Is there a good example on how to use ITextureEditorToolkit::GetTexture();
I'm pretty new to Unreal API programming and my C++ is very rusty. I'm trying to get texture info from the texture editor via a plug-in. Looks like ITextureEditorToolkit::GetTexture() is the best route, but it's giving me errors when I try to use it. Obviously I'm not using it right. Is there a good example on using this function call?
I also cannot create an object of class ITextureEditorToolkit because they are abstract classes.
To clarify, what I am trying to do is: Get the active Texture Editor window Get the Texture Get the Texture's values
asked Oct 08 '15 at 10:16 PM in C++ Programming
You dont really need to access the TextureEditorToolkit to get the Texture. You can do as follows
When your module is initialized set this delegate to get the TextureEditor
Check if this the asset is a Texture, cast and modifie it as you like
answered Oct 09 '15 at 05:58 AM
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