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Examples of generating FRichCurves from C++

I want to write some code to create orbital positions in the form of Float Curves used in Timelines. This is for a variety of performance reasons.

So the Timeline would have 3 Floats for Spherical Coordinates, and I would be able to add keyframes for each timeline, and this would be accessible from Blueprint.

I've gone over the docs for FTimeline, FRichCurve, & UFloatCurve, but I need an example with all 3 to know how this might work since I'm still pretty fresh with C++. Any pointers or examples would be great!


Product Version: UE 4.9
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asked Oct 08 '15 at 11:46 PM in C++ Programming

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