Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to make Blueprints less pretty?

Hi I would like the blueprint viewport to look like Kismet because Blueprint rendering takes all the frame rates when Debugging. I have two monitors 1080p.

if it matters I have a multi core 3.5ghz CPU and two GTX 970.

Product Version: UE 4.6
more ▼

asked Oct 09 '15 at 02:02 AM in Rendering

avatar image

25 10 12 16

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I don't think thats due to blueprint looking pretty but due to debugging which slows down Blueprint VM even feather, besides blueprint are very simplistic and there more complex Slate UI structures in editor. Not to mention removal of background images won't make make look like all Kismet won't fix much.

Either way, check "Widget Reflector" it's Slate debug tool, it has tick times information on Slate, this way you can figure if it's realy Slate of Blueprint VM. If it's really Slate.... then i think it's bug somewhere, since it's kind of hard to believe your power machine struggle with that.

Also tell exactly how deep FPS drops you getting

more ▼

answered Oct 09 '15 at 02:21 AM

avatar image

35.8k 927 169 1105

avatar image Roy Oct 10 '15 at 02:00 PM

Hi Shadowriver, the game uses 500mb of VRAM and each card have 4 of VRAM plus the computer have 16GB RAM and frame rates can drop from 80fps to 10fps when debugging start. If it matters almost all textures are 2048x2048px

I also will try what you mention.

avatar image Shadowriver Oct 10 '15 at 02:54 PM

Ok, also try "stat game" command which shows execution times, check what increases during debugging

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question