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Matinee locked the VR rotation

In my case I use to use unity to develop VR game. in unity if I am playing a turn around animation while I am rotating my head with wearing a oculuse dk2 glass the finally rotating speed it will be 2 rotation speeds plusing. (something like u can rotate more fast in the game).

but for Unreal4 if I am playing a matinee rotating animation it seems like taking the camera controller.(something like disable any oculuse dk2 glass input)

so how can I do the same thing with matinee like unity do

Product Version: UE 4.9
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asked Oct 09 '15 at 02:47 PM in VR

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