Why is GPU particle collision not working with scene capture component?
Hey Luke -
GPU Particle Collisions work by reading the Scene Depth and are based on the player's screen space, so if the scene capture actor is rendering a GPU effect that is happening outside of the player's view (the engine's ability to render scene depth) the particles do not know how to collide and will not.
Hopefully that clears that up for you. If you need any further help let me know.
answered Oct 16 '14 at 09:42 PM
Lovecraft_K ♦♦ STAFF
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