[Bug] AttachToActor Weld simulated bodies at runtime
It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) is not working at runtime.
Well. In fact, it seems that in C++, it would come from the "AttachRootComponentToActor" function.
In BP, if calling AttachActorToActor in the BeginPlay sequence, it will work properly and the "Weld Simulated Bodies" option will work as intended. On the other hand, it you put it anywhere else, like on a key event, it will attach it but the bodies will not weld and the target will not have collisions (when the parent will still have).
asked Oct 09 '15 at 10:34 PM in Bug Reports
I was able to reproduce this with the project you provided. I wasn't able to find a workaround so I've created JIRA UE-22122 and our developers will be investigating the issue further. We will post here with questions and/or updates as we have them.
answered Oct 14 '15 at 04:38 PM
TJ V ♦♦ STAFF
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