Player Rotation controlling another object's rotation
Newbie question: How do I set up a blueprint (either at level or character BP) to map a player controller's rotational values to an object's rotational values?
I'm using Mouse X and Mouse Y for the "Turn" and "LookUp" events as rotation.
Thanks in advance.
asked Oct 10 '15 at 01:20 AM in Blueprint Scripting
Get player controller and then get control rotation. You can set the object's rotation to that.
answered Oct 17 '15 at 01:10 AM
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