Newbie question: How do I set up a blueprint (either at level or character BP) to map a player controller’s rotational values to an object’s rotational values?
I’m using Mouse X and Mouse Y for the “Turn” and “LookUp” events as rotation.
Do you mean that when you turn, an object will turn at the same rate? Or like if you place an object now, it will place in this angle, but if you turn 20 degrees, the object will be placed 20 degrees differently? I am trying to figure out the second one and I think I am close. I will let you know.