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[4.8.3] How do I empty an array of OnRep_ variables AFTER they have been Replicated?

How do I empty an array of OnRep_ variables AFTER they have been Replicated?

I tried calling a server function directly from the OnRep_ function, but the actor in question is not always owned by the client and in that case the server function is not called.

I know that OnRep_ occurs at the end of the tick, so I can't clear the variable from the server until this event occurs. Is there a function connected to the end of the tick I can override?

Product Version: UE 4.8
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asked Oct 10 '15 at 02:25 AM in C++ Programming

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Erdrik
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