Hi all, is there a way to spawn my widget blueprint in the world space instead of viewport?
i need this for my oculus dk2
I would like to know this too. Creating a class that has a widget wonât work because the property âWidget classâ cannot be changed by blueprint, so weâd have to create one BP class for every widget class⌠would be easier if there was something ready, just choose the widget class, spawn transform, and done.
You can use Widget and WidgetInteraction Components fore this. There is two link for this in below.
I know, but that means creating one blueprint class per world widget you want. I want a generic spawnable actor that lets you put a widget component in it, i.e. a Spawn World Widget node with options to change the widget class and size.
That cannot be created because âWidget Classâ is not exposed to blueprint graphs (to use in construction script or begin play).