Saving high score

Hello!
I have made a high score blueprint which is saving my best score, of destroy actors, but when i’am playing, there aren’t any saves, and any numbers of destroyed actors. What is bad in my blueprint? I have watching this tutorial on yt. Unreal Engine, Save & Load game data - UE4U.XYZ - YouTube
There are screenshots, of my saving blueprint

Thanks for your help :slight_smile:

You’re casting to a blueprint called “Highscore” could you take a picture of that blueprint?

there are nothing, only an integar called NumberofClicks, which is incrased when i destroy actor. Only this variable, and nothing else

Ah alright, have you tested to see if the cast is failing? Print a string called “cast failed” from the cast failed parts of the casting nodes, if it prints your strings, that’s the problem.

i have added it, and still nothing, so the problem is in that the saver is not calling when i hit an actor?

ok i propably found reason, on my mobile device not displayd the subtitles on the left side on screen, like it is in computer ( something like this red subtitle of lights ) so the saver i think is ok, but i don’t know how to make to sho subtitles on device

It doesn’t print the string you added? Also, why are you saving the high score twice?

one of this is saving, when the save is not exist, and second one is for the exist save

Oh OK, well if your casting nodes are working I’m afraid I’m unable to help, this looks like it should be working, maybe someone smarter than me will be able to help you more than I could, sorry about that

Don’t worry :slight_smile: Thanks for your time and patients! Good luck friend :slight_smile:

Good luck with you as well :slight_smile: