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Change binding text in HUD

Hi guys !

I'm doing a game for a school project and I'm in charge of the script. Currently working on the HUD, I want to have something like a "Current quest" list and want to add or change the content on events (overlapping some box trigger for example).

I have done my HUD, and binded the text of one of the text box, following some tutorials. I can display it but i can't change the text. I'm sure that's something totally d*mb but can't figure out.

In my Level BP, on Begin overlapping a box, I try to Set "Text_Objectif" (Text variable from my FP Character) but I can't use "Get Player Controller"/"Character".

My text binding function, where the cast always fail : alt text

alt text

I guess I'm misunderstanding with the use of some nodes. Thanks in a advance for any suggestions !

Product Version: UE 4.8
character.png (228.9 kB)
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asked Oct 10 '15 at 12:54 PM in Blueprint Scripting

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