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Should I use BSP geometry or Static Meshes?

If I am building a game with simple environments that can mostly be made from cubes is it better to use the cube bsp or a cube mesh? Or does it not matter at all?

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asked Apr 18 '14 at 01:13 PM in Using UE4

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DatMiyamoto
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Hello,

BSPs are a great tool for blocking out a level, but it is not recommended that they be used in a final product. You will also find static meshes easier to manipulate with blueprints. I hope that this clarifies.

Cheers!

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answered Apr 18 '14 at 04:01 PM

avatar image DatMiyamoto Apr 18 '14 at 11:53 PM

Thank you :) The environment is just this alt text

I built it out of bsps so I could have different textures on different sides of the cube later when i get them done. Is there a way to do that with meshes or can I only have one texture on a mesh

wolfenstein2.png (361.2 kB)
avatar image Alexander Paschall ♦♦ EPIC Apr 18 '14 at 11:55 PM

You can give a mesh multiple "elements" when you create it in a 3D modeling program. Then you can specify what material goes to what element. Here's a little guide:

https://docs.unrealengine.com/latest/INT/Resources/Showcases/BasicMaterials/index.html#multiplematerialsonasingleobject

avatar image DatMiyamoto Apr 18 '14 at 11:59 PM

Thank you!

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