Nav modify exclusion/inclusion

Howdy,

Is it possible to have a Nav Modify actor include or exclude certain NPCs? Let’s say I have two different classes of NPCs, and they run around the same Nav Volume, but I have a Nav Modify Volume to prevent access to a certain area inside the Nav Volume, however, I only want one NPC class to avoid the Nav Modify and the other NPC class to not take it into navigable space.

Cheers,

Sterling

nav filter