nav modify exclusion/inclusion
Is it possible to have a Nav Modify actor include or exclude certain NPCs? Let's say I have two different classes of NPCs, and they run around the same Nav Volume, but I have a Nav Modify Volume to prevent access to a certain area inside the Nav Volume, however, I only want one NPC class to avoid the Nav Modify and the other NPC class to not take it into navigable space.
asked Oct 10 '15 at 10:21 PM in Blueprint Scripting
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