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Activating ragdoll and sending impulse at the same time?

Hi,

I have projectiles (rockets) that cause damage and a radial phys push upon impact.

If an enemy takes enough damage, he'll be killed and his ragdoll will activate.

The problem I'm having is that the ragdoll always just falls flat and doesn't take the force from the explosion.

My GUESS is that it's because:

Projectile cause damage -> radial impulse -> enemy checks damage -> yup, I'm dead. -> activate ragdoll -> ... (Phys push happened in a previous tick)

or something like that.

What's the best way to set this kind of stuff up?

Thank you,

Product Version: UE 4.9
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asked Oct 11 '15 at 11:41 AM in Blueprint Scripting

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UnrealUser1337
21 2 3

avatar image michaelwbell Dec 23 '16 at 12:29 AM

Did you solve this?

avatar image malosal Mar 27 '19 at 03:39 AM

sorry nobody answered your question, it seems like the real obvious stuff is answered but when a real question like this is posed nobody wants to touch it.....

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