How to reduce CPU load for the UE4 editor?
UE4 had a high CPU load (around 120%) on my Macbook Air 2012 running El Capitan with the latest actualisation when UE4 editor is open with the 2d platformer template. I had to reduce the Engine Scalability Settings to the minimum and lock the maximum frame rate to 15 FPS on the editor but the CPU load is still around 30%. Is there something else I can do to keep the CPU load to the minimum? Maybe some kind of rasterisation on editor UI.
asked Oct 11 '15 at 01:40 PM in Everything Else
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