How to put inputs onto a controller without changing?

Hello,

I’ve been working on a game for University, there is this one section where I need the player to jump on the raft, the raft is another blueprint controller. I have managed to get the player blueprint to disable inputs for the player however I can’t seem to get the raft to enable inputs to get it to move, the only way I can seem to do this is by changing the AI controller class but this means that the main controller in the scene is this. I only need to force push it with e to push it to one side, any help of a alternative method to get this input to work on this blueprint would be awesome!! Thanks!! :slight_smile: :slight_smile: