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Menu system does not work when level is compiled


I'm trying to run a menu system with a few basic buttons. Within the editor, the level works fine... Clicking on any of a series of buttons will load the a different level, change attributes of other images, quit...

However, when I test the game by clicking 'Launch', or export the game, each to test it, the game remains completely unresponsive.

Is there anything I may be missing here? Or perhaps screenshots I could help provide?

Product Version: UE 4.9
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asked Oct 11 '15 at 05:18 PM in Using UE4

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avatar image NinjaChris Oct 11 '15 at 05:51 PM

I believe I've found the problem. The HUD widget from the main game is bleeding into the menu system for some reason. It isn't being linked to from the Level Blueprint within the menu, it isn't called anywhere except the main level, and I even have a 'remove all widgets' call at the beginning of the Menu level blueprint.

Seriously, this is getting me frustrated as to why it is being called.

avatar image NinjaChris Oct 11 '15 at 05:54 PM

Yeah, the HUD widget from a completely different level is completely being the problem. I physically moved it off the screen, and that allows me to click the buttons now.

What am I supposed to do to stop widgets from interacting in other levels?!

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Never mind. The whole problem lied within how I was trying to run the game.

When I click 'Play' -> 'Standalone Game', everything works.

I wasted way too much time trying to figure this out...

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answered Oct 11 '15 at 06:27 PM

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