Menu system does not work when level is compiled
I'm trying to run a menu system with a few basic buttons. Within the editor, the level works fine... Clicking on any of a series of buttons will load the a different level, change attributes of other images, quit...
However, when I test the game by clicking 'Launch', or export the game, each to test it, the game remains completely unresponsive.
Is there anything I may be missing here? Or perhaps screenshots I could help provide?
asked Oct 11 '15 at 05:18 PM in Using UE4
Never mind. The whole problem lied within how I was trying to run the game.
When I click 'Play' -> 'Standalone Game', everything works.
I wasted way too much time trying to figure this out...
answered Oct 11 '15 at 06:27 PM
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