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[4.9 mac] Use Distance Field Alpha messes the font up

I'm trying to setup a font for using it with a textrenderactor. I've followed one of the many tutorials on the subject I have found: https://answers.unrealengine.com/questions/282513/how-to-make-clean-big-text-renderers-with-custom-f.html

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When I enable Use Distance Field Alpha anyway, the preview of the font gets all messed up (see screenshot) What am I doing wrong?

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Product Version: UE 4.9
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asked Oct 11 '15 at 11:30 PM in Rendering

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avatar image devel.bmad Oct 21 '15 at 02:52 PM

Any feedback? Anybody experiencing the same problem?

avatar image d4-tx Jan 03 '17 at 08:53 PM

I have the same problem in Engine version 4.14.1 on Mac OSX 10.12.1.


It's not just the preview that's messed up - using this font on a UTextRenderComponent has the same problem.

avatar image d4-tx Jan 03 '17 at 10:29 PM

FWIW, This does appear to be a Mac bug with Font Import. The fonts imported on Mac were also "messed up" when used on Windows. A quick "Reimport" on a Windows machine and all was fine.

avatar image Lichttheater Feb 05 '17 at 01:58 PM

Having the same problem on Mac with Version 4.14.3

avatar image Umaya Oct 12 '17 at 01:20 PM

I'm having this problem on windows 10, version 4.17. My texture will be working fine but when I reimport it'll randomly do this and I'll have to delete it and set it up again from scratch.

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