[4.9 mac] Use Distance Field Alpha messes the font up
I'm trying to setup a font for using it with a textrenderactor. I've followed one of the many tutorials on the subject I have found: https://answers.unrealengine.com/questions/282513/how-to-make-clean-big-text-renderers-with-custom-f.html
When I enable Use Distance Field Alpha anyway, the preview of the font gets all messed up (see screenshot) What am I doing wrong?
asked Oct 11 '15 at 11:30 PM in Rendering
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