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Destructible Level

How exactly can you do this? Convert it to a destructible mesh maybe? Will it have any bugs like lighting errors?

Product Version: UE 4.9
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asked Oct 12 '15 at 12:23 AM in Using UE4

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SagingTime
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Yes, all of your meshes need to be destructible. You'll also have to use dynamic lighting/movable light sources) if you are going to destroy walls to prevent any odd lighting issues. Watch this stream by Tim Hobson from Epic on destructible meshes: https://www.youtube.com/watch?v=khfy1cagguY

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answered Oct 12 '15 at 01:33 AM

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Jacky
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avatar image SagingTime Oct 12 '15 at 02:01 AM

is there a way to collect each individual broken mesh off the original piece? Like if you dig into the ground, the dirt flies in pieces, can you collect those pieces,and how?

avatar image Jacky Oct 12 '15 at 05:39 PM

I'm not sure, i havent tried that before. But even if you could there is a limit to the number of destructible pieces in the level as far as i know, and it is an expensive feature so it wouldnt be practical to make a deformable ground like that.

avatar image SagingTime Oct 14 '15 at 02:22 AM

ok then, Thanks!

avatar image Tim Hobson ♦♦ STAFF Oct 14 '15 at 05:56 PM

is there a way to collect each individual broken mesh off the original piece? Like if you dig into the ground, the dirt flies in pieces, can you collect those pieces,and how?

For something like that using Destructible Meshes would not be the best coarse of action. You would be better off setting up a Blueprint with a prefractured static mesh. This way you can set up the logic and how each piece should be treated.

DM's are really best if you want simple destruction or for a single asset that doesn't need a whole lot else going on in the background for something as specific as that.

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