Hi, some events like the Input ones can be copied and the function calls from every instance work just fine, but when copying others, such as Begin Overlap, the result is something called “ReceiveActorName_of_the_event”, which doesn’t work.
I just want to be able to have a plurality of “Begin Play”, “Tick”, etc. for simplicity purposes, so there aren’t nodes crossing the whole blueprint. How to duplicated those events so they work fine?
Great, and because custom events let the user create Input, possibly any event can be duplicated this way. Tried it for the exposed case and works perfectly. Thank you.