Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Collision problem enable/disable


I have a situation where I have a sphere attached to a character's hand and I use it to detect a hit/overlap when punching. This is based on one of the video tutorials that Unreal published. My script is a bit more involved because I want to know what I hit.

For starters, as is in the video, I enable and disable the collision on the sphere based on if he's punching or not. This may be working, but in printing to the screen, I am told that the collision setting is "Custom" both when it is enabled or disabled;

The other problem is that it doesn't fire a hit or overlap when, in theory, enabled. However, if I manually set the collision in the details window to enabled, then an overlap is detected, but it is with my own character (the one throwing the punch).

Any help to resolve this is appreciated.

alt text

alt text



Product Version: UE 4.9
more ▼

asked Oct 12 '15 at 05:17 AM in Blueprint Scripting

avatar image

210 28 34 49

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi, you may want to create a new collision channel, and change the settings of you punch collision, and the enemies to overlap that channel. That way it won't overlap anything but their target layer. And it will let you apply damage on to the result of the overlap without having something as your character in the way of the hit.

Here is a link to a video showing you how to set a collision channel if you need it. https://www.youtube.com/watch?v=1QuZh-C1oN8

P.S As personal advice you may want to apply damage instead of casting directly to the health of your enemy blueprints, so the cast doesn't fail whenever you don't connect and the object to cast is left empty. That's just my opinion, but the collision channel should fix you character(Or anything else) overlapping the collision.

more ▼

answered Mar 18 '16 at 08:17 PM

avatar image

26 1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question