Hi,
I’m currently working with CameraAnims. I would like to work with split key frames so I can normalized the velocity of the camera. Unfortunately as soon as you split a track, everything breaks. You can’t move the camera anymore inside the view port, because it won’t be able to adjust key frames. Adding key frames works fine. But than you constantly have to remove the old ones and it becomes tedious very quickly.
In the following report Andrew talks about it being an intended workflow. But I don’t think this is the case. Since the workflow before splitting is very useful, being able to adjust key frames is necessary when making camera animations.
Even if it is an intended workflow for split key frames there is a bug when undoing the split key frames. Because than you don’t have any split frames but are still unable to adjust any keys.
To reproduce:
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Create CameraAnim in the content browser.
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Create new movement track.
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Create a couple of frames
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Enjoy the power of being able to adjust those frames.
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Split the translation and rotation of the movement track.
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Try to adjust frames. (Is not working)
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Press ctrl+z to go back to before you split the frames.
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Try adjusting frames ones again (Doesn’t work anymore)