How could I set physics calculation free of FPS?

Start a new empty project. Put a cube with physics simulation is “on”. Press “play” button. Cube is falling down with a “regular” speed.

Do it again, but type a “t.max fps 10” command in a console. Press “play”. FPS = 10. Cube falling down very slow.

How could I set falling speed (any physics calculation as well) free of FPS?

The closest thing I can think of is the time dilation node in blueprints, however that slows down everything

Solved with using physics substepping in a Project Settings. I set max supsteps at 6, and it`s work fine now.