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Spawning meshes from content browser without specific references

Hello, is there a way to import all meshes from a folder and place them in a given position? For example I want to import all meshes from the folder "/Game/Meshes" and place them in 0,0,0.


It is essential that I do in without specific references to each object since I want to have 100+ meshes and would want to change them without having to start over with blueprinting.

Possible Solution

Thankful for all help!

Product Version: UE 4.9
meshes.png (90.5 kB)
whatiwant.png (111.5 kB)
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asked Oct 12 '15 at 03:13 PM in Blueprint Scripting

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avatar image Stupet Oct 19 '15 at 11:00 AM

Working on this right now. Still no answers?

avatar image Stupet Nov 01 '15 at 09:23 AM

Is this really that hard? Nobody knows how...?

avatar image Alltvin Jan 27 '17 at 01:16 PM

I know how now!

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1 answer: sort voted first

BP not working with files. I had same proble. You think right, but all meshes you must put in array by hand. Another way is C++.

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answered Oct 19 '15 at 12:42 PM

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avatar image Stupet Oct 24 '15 at 11:51 AM

Are you sure about that? I thought BP had the same functionality as C++. BP can for example write to files, why not read file locations etc?

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