How to make my Pawn "roll" in the direction i am Facing?

Im trying to make a Ball rolling game but am having zero luck trying to get the ball to roll in the direction of the camera, Ive added a fully rotatable camera to my Pawn, but every-time i rotate the control scheme goes out the window.

I need to get the pawn to rotate relative to the camera. Any Ideas? Attached blueprints belows.!

try getting the camera forward vector and multiplying your movement vector by the camera forward vector.

Okay is that via blueprint like how would i do that?