Dynamic Level creation on runtime
Hi, I am currently looking for an engine to realize a top down rts game. So far unreal engine looks very powerful. But my "levels" consist of real world geo data, coming from a webserver.
So my question is: is it possible to load a map which is not built manually and precompiled but generated automatically?
asked Oct 12 '15 at 06:24 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here