I’ve a HISMC attached that contains a list of instanced actor. Is there a way for me to access the individual instances and update their position?
Something like this?
int instanceIndex = 1;
FTransfrom newTransfrom = FTransform(FVector(0, 0, 100));
bool worldSpace = true;
bool renderStateDirty = true;
yourInstancedMeshComponentBase->UpdateInstanceTransform(instanceIndex , newTransfrom , worldSpace , renderStateDirty );
this works for UInstancedStaticMeshComponents so I think it would work for UHierarchicalInstancedStaticMeshComponents as well
Now please could you tell me if you included a header for or something to get the UHierarchicalInstancedStaticMeshComponent to work? I get an error saying that Unreal doesn’t know about the class and I cant find a fix anywhere
I know this is old, but #include "Components/HierarchicalInstancedStaticMeshComponent.h"