Hello,
My project kept on crashing on Android. I narrowed it down to a specific Timeline node being triggered. This Timeline node was a copy of another Timeline node (which works fine). I deleted the faulty node and recreated it from scratch and the game no long crashes. I confirmed that this was the problem by copying another Timeline node somewhere else in the project and triggering it, causing a crash.
I do not have the log output anymore but I noticed an assert error ( isinrenderingthread() ) on copied Timeline node triggering.
I only tested the project on a LG G4.
Thank you.
Hey Beln2r,
I am currently using 4.10.0 Preview 1. I have created a project out of a pre-made template and added timelines into the blueprints that are used within the project. I then launched the project onto a . I did not receive the same crash as you. Would you mind providing me a sample project that has been verified to work on your end so that I can test it on mine? I’d like to make sure I haven’t missed any critical steps that you may have taken.
Thanks!
Hello ,
Here are the steps to reproduce the crash. Please note that I am using 4.9.2.
- Create new blank Blueprint projet (without starter content)
- Create a blank level
- Extract the attached blueprint to your Content folder
- Put an instance of the blueprint in your level
- Launch
- At this point, the app should start and NOT crash
- Open the blueprint editor
- Delete “Timeline_0” (notice where it is currently connected)
- Select the “Driver” timeline
- Copy with ctrl+c
- Paste with ctrl+v (should create a new timeline “Timeline_0”)
- Connect Timeline_0’s Play from Start to “Origin X”'s Set node (like it was in step 8)
- Compile & save
- Launch. The app should now crash on launch
Please let me know if you need more help!
Thank you!
62665-mypawn_bp.zip (12.7 KB)
Hey Blen2r,
Thank you for providing me with this project. I have verified using your blueprint that the crash happens in 4.9.2 and 4.10 Preview 1 on Android devices and it is stuck on a black screen with iOS devices. The report UE-22167 was created for this issue.
If you have any further questions, please let us know. Have a great day!