Android crash when BP contains copied Timeline
My project kept on crashing on Android. I narrowed it down to a specific Timeline node being triggered. This Timeline node was a copy of another Timeline node (which works fine). I deleted the faulty node and recreated it from scratch and the game no long crashes. I confirmed that this was the problem by copying another Timeline node somewhere else in the project and triggering it, causing a crash.
I do not have the log output anymore but I noticed an assert error ( isinrenderingthread() ) on copied Timeline node triggering.
I only tested the project on a LG G4.
asked Oct 12 '15 at 07:25 PM in Bug Reports
Thank you for providing me with this project. I have verified using your blueprint that the crash happens in 4.9.2 and 4.10 Preview 1 on Android devices and it is stuck on a black screen with iOS devices. The Jira report UE-22167 was created for this issue.
If you have any further questions, please let us know. Have a great day!
answered Oct 15 '15 at 03:41 PM
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