UMG Changing the opacity of a widget in game.
After scouring the interwebs for a solution to my current problem I decided maybe the forums will help. I am using 4.7.6 and I can’t update my project past this version.
I have two images placed inside a border not wrapped (can’t have more than one child). I am trying to adjust these two image’s opacity (adjusting alpha) with values I am pulling from the pawn. The intent is when a Boolean is set to true one image will disappear and another will show. This doesn’t actually happen unless I click inside the boarder surrounding these images. I would like to see these images change their opacity without the player clicking. Any insight would be helpful. Oh ya…. A few more things. I tried changing the opacity based on the Boolean within umg but I had the same issue.
asked Oct 12 '15 at 08:00 PM in Blueprint Scripting
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