SceneOutliner and Networking?
I see multiple copies of what appears to be the same exact object(s) (player controllers, pawns) in the scene outliner when i run with multiple clients. Are these the replicated objects for each client? One of these had a pawn with a child character controller, which was a mystery to me (the other did not have this relationship).
asked Apr 18 '14 at 04:42 PM in Blueprint Scripting
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