[Closed] Editor only actors
I have a bunch of SceneCaptureCubes within my level. I use them to build cube textures that are then applied to materials within the scene. The SceneCaptureCubes are not used at runtime, but they appear to be allocating a cube rendertarget.
Is there a way to make these actors editor-only so that they are not loaded up at runtime and do not allocate a cube rendertarget that is never used?
Obviously I don't want to delete them before running/packaging as they are used to rebuild my cubes textures after I update the scene in the Editor.
asked Oct 12 '15 at 11:00 PM in Packaging & Deployment
The question has been closed Jul 01 '16 at 03:15 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
Try to create static texture from Texture renderTarget of your SceneCaptureCube actors and use this static cubemap in your shaders instead TextureRenderTarget.
answered Oct 13 '15 at 12:02 PM
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