x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Widget display ordering issue with 4.9 upgrade

After upgrading from 4.8 to 4.9, the implicit z order of widgets arranged in a canvas panel has changed.
On 4.8, when I have multiple widgets arranged at the same level (and no explicit ZOrder is set), the widget at the top of the list would draw in front of all others. Now with 4.9 it's the widget at the bottom of the list that draws in front.

Was this intentional?

The visual ordering that the editor hierarchy window tab provides is very powerful. This implicit z ordering implication has changed once before - when going from 4.7 to 4.8.

Are we to expect continued volatility with the order implication? Is manually setting z order the only way to prevent future issues with the way we organize widget components in panels?

Product Version: UE 4.9
Tags:
more ▼

asked Oct 13 '15 at 12:22 AM in Bug Reports

avatar image

CWeaver
6 2 4

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hello CWeaver,

I was able to reproduce this issue on our end. I have written up a report ( UE-22057) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

more ▼

answered Oct 13 '15 at 02:04 PM

avatar image

Rudy Q ♦♦ STAFF
47.5k 545 132 522

avatar image anderson.rubio Nov 20 '15 at 12:23 AM

Hello!

Now in Unreal Engine 4.10 is the same that 4.9. The Widgets arranged at the same level (and no explicit Z Order is set), the widget at the Bottom of the list is drawn in Front of all others.

alt text

So, Is this implicit Z order of widgets arranged in a Canvas the definitively?

Thank you and best regards!

unreal.png (112.6 kB)
avatar image Rudy Q ♦♦ STAFF Nov 20 '15 at 02:23 PM

Hello anderson.rubio,

I went ahead and double checked on this issue for you. It appears that the arrangement of widgets as it is in 4.9 is by design. In 4.8, the order was inconsistent due to an unstable sort because the sorting code had an issue. The order in 4.9 is the intended order, and is consistent. I hope that this information helps.

Make it a great day

avatar image anderson.rubio Nov 20 '15 at 08:34 PM

That's perfect! Thank you very much!

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question