How to include JSON (or other) files in build
I'm not sure if this is a stupid question or not...
I have some data in json files which I'm reading in-game. However when testing on a mobile device I don't know how/where to put those files as I can't import then as an asset. The data was originally recorded from the game and saved to the SaveDir. But this doesn't transfer to the device. So I moved the JSON to the config folder, but for some reason my code couldn't find it? I then tried it in the content folder, and while it loaded fine in the editor, it doesn't on the device.
So how would I go about getting those pre generated JSON files on to the device?
All help appreciated.
asked Apr 18 '14 at 05:20 PM in Packaging & Deployment
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
answered Nov 25 '14 at 03:15 PM
[Epic] Gribbs ♦♦ STAFF
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