Invoking events from other events
Hi guys, I am quite new to the whole reflection system and delegates, so could anyone please explain to me the usage of events and delegates on the system I am planning to implement:
The idea is that the big root object does not have collision bounds or visual representation, but it's members have. So I want to receive member object events like overlap etc. in member objects and from there invoke parent events, passing to them all the needed data. How do I do that, and where do I need to use delegates in this system?
asked Apr 18 '14 at 05:33 PM in C++ Programming
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