UE4 Widget Button has incorrect clickable area

Hi,

Short:
Blue are the actual buttons, but the clickable area is shown in red.

Long:
I made a UMG widget with two buttons in a vertical box, added it to a blueprint, and set it to world space. I also use the ‘Set Input to Game Mode and UI’ node and the draw size of the widget in the blueprint is equal to the widget size in the designer (1920x1080).
When playing, the clickable areas of the buttons are as shown in the image below.

EDIT: So after doing some more experimenting, I’m pretty sure the hitboxes are ‘simply’ rotated by 90 degrees clockwise, since it actually seems to have the exact same dimensions as the buttons.

What could be the problem?

The Widget Designer screen:

Please, anyone?

Hello Roeney,

After looking over your issue, I was able to find that this is a known issue (UE-20777) and that it has been sent to the developers for further consideration. I have provided a link to the original issue. You can check that thread for future updates. Thank you for your time and information.

Link: 3D widget mouse event area incorrect - UI - Epic Developer Community Forums

Make it a great day

This has been fixed for me in Unreal Engine 4.10.0 :slight_smile: