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how to make smooth transition between two camera?

http://i.imgur.com/urYs8nc.jpg i make camera switch system like this. can i make smooth transition when switch between two camera?

timeline not compatible this case.

Product Version: UE 4.9
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asked Oct 13 '15 at 09:14 AM in Using UE4

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blendegg2
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3 answers: sort voted first

Hi!

For this example I use three cameras. I used the FP_Camera and TP_Camera for get transformation of player controller. And Trans_Cam for visualisation of transition.

alt text

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This is result

https://youtu.be/6Dx26o_hqFw

camtrans01.png (345.7 kB)
camtrans02.png (161.0 kB)
camtrans03.png (522.7 kB)
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answered Oct 13 '15 at 03:05 PM

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svv3dUDN
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avatar image blendegg2 Oct 13 '15 at 06:50 PM

thanks for comment. i try it now!

avatar image kingcrimson Sep 26 '16 at 05:53 PM

thumbed up before reading

avatar image Tronological Sep 03 '17 at 08:50 AM

This works great, but not if your transitions are linked to an active button.

avatar image Arulu Sep 24 '17 at 05:54 AM

I made a modification of this which allows transitions to be controlled by holding or releasing the button rather than a toggle. alt text alt text This implementation won't jitter or jump if you release the mouse before transition completes (it reverses direction instead), rotation is applied alongside lerp to keep transition camera in a consistent orientation. My implementation was for an Over the Shoulder style camera, but could easily be swapped for a first person camera instead. If you want to use a OTS style cam like I did, the second image shows my setup - there were no majors changes to the OTS/Trans camera from the Follow cam, beyond turning off auto-activate. The over shoulder positioning is handled by changing the socket location of the spring arm (called OTSCameraBoom here). I moved both boom (spring)arms up in the Z axis.

avatar image PolarBeardOP 4 days ago

This was super helpful, thanks so much!

I wanted to make a solution in C++ instead of relying on Blueprints, and I found the Blueprint you provided to be extremely useful. If anyone is curious about this C++ approach, I wrote a Medium article about it: https://medium.com/@saramontecino/unreal-c-transition-between-two-cameras-759a51325b1

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I have tried solution from here on GearVR and it seems this method doesn't work there.

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answered Jan 18 '18 at 08:40 PM

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smbv1
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If you want to move the camera from front/rear to side, add a SetWorldRotation node immediately after the SetWorldLocation node, and link in the Rotation from the Lerp (Transform) node. Works like a charm! Thanks!

Also - in 4.20, I had to put a Break Transform node after the Lerp (Transform) node. All other connections worked fine in 4.20.

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answered Nov 03 '18 at 11:02 AM

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Valkrie Sound
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