How can I design my models to have optimal polycounts?

Hi… I am making a 3rd person RPG.

I need help regarding the number of polygons of certain in-game things.

  1. Main game play character.
  2. Weapons
  3. Other creatures in environment(There can be 8-10 creatures on the screen at a time or more)
  4. Vehicles the players might ride.

The game is for PC and we are targeting slightly lower-mid spec pcs.

Just another question, related to this. If there are unused polygons in a model. I.e. polygons that are covered in Armour etc, can they be clipped in someway? We got a base character and making him wear armors and all with attachments.

Just another question, related to this. If there are unused polygons in a model. I.e. polygons that are covered in Armour etc, can they be clipped in someway? We got a base character and making him wear armors and all with attachments.

Common sense for this would be replacing your player chest body part with armored body part instead of attaching armor over it, if you want to achieve some realism in this aspect of the game and it’s required to have both body part and armor over it you’ll have to render both of these, it can’t be culled in this case, AFAIK.