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Why won't my FBX SkeletalMesh import?

Everytime when i Import a FBX File from C4D with Fbx export version 2013 as a Skeletal Mesh i get the Message " Failed to Import the Fbx File x x" / failed to create asset xx, ive looked for help here too and tested everythin but nuthing is gettin to run. can anyone help me pls? would be nice

thanks

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asked Apr 18 '14 at 06:08 PM in Bug Reports

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KuroSekaie
83 11 13 16

avatar image Ben Halliday STAFF Apr 18 '14 at 06:21 PM

Hey KuroSekaie,

Would you mind sending us your FBX file? You can zip it up and attach it for us to look at. Thanks!

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4 answers: sort voted first

We have solved the problem now, I just had to reassign the mesh to the rigg

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answered Apr 21 '14 at 12:29 AM

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KuroSekaie
83 11 13 16

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Hey ben c:,yeah sure

http://www.file-upload.net/download-8829573/Testcharforue4.fbx.html i uplouded it here , theres no limit for me,

Yeah pls maybe u can find the issue.., i tested so much, i know now the Skeleton /my Bones are the issue for crash whitout bones i can import everything ,but with bones ,it failed all times

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answered Apr 18 '14 at 06:42 PM

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KuroSekaie
83 11 13 16

avatar image Alexander Paschall ♦♦ EPIC Apr 18 '14 at 07:00 PM

Hello,

Thank you for that asset for testing. I was able to see the import failure as you have described. When I imported the mesh into 3DSmax, I received this error message:

The Initial position (or Initial Pose) of the skinned objects is missing. The plug-in will create a pose automatically but running the 'Assume Skin Pose' command may create unexpected results.

Leading me to think you are correct in that it has something to do with the bones/skin. What modeling program did you make it in? Can you get the error on a different mesh as well or only this one? Any additional information may help us locate the source of the problem.

Thanks!

avatar image KuroSekaie Apr 18 '14 at 07:10 PM

Hey No Problem , just thanks for your help !C: So here i used the Autorigging Tool from Daz 3D, mhh.. in Cinema 4D works everything fine .., so what i should do now?..

avatar image Alexander Paschall ♦♦ EPIC Apr 18 '14 at 07:12 PM

Try making a new asset using the Autorigging Tool from Daz 3D. Keep it as simple as you can, then try with that and send me a copy as well. We have seen a couple of autorigging tools that UE4 will not be friendly with, but that can be fixed if we find the problem.

avatar image KuroSekaie Apr 18 '14 at 07:32 PM

so now i have maked a fun character... and theres no issue..... and my Hard Worked Hero Model have issues....thats Nice .. http://www.file-upload.net/download-8829721/Test2.fbx.html .. so i Must rig my Hero Model New? :C.. .. Wheew i see a lots of warnings and errors durring the Import..

edit: .. erm.. Ive tried it with a 3rd Character and there is the Same problem..,now im Confused

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Try checking the checkbox in the import settings window that say "Import Meshes in Bone Hierarchy". That solved the DAZ import issue for my rigs.

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answered Apr 18 '14 at 07:57 PM

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AzoghMartins
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avatar image KuroSekaie Apr 18 '14 at 08:28 PM

.. now it imports yes.. but just my Earring, and the other things all no imported..., mhh.. that sucks :I..,i trieeed alots of settings and nothing worked for me..

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No one can help me?:C

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answered Apr 20 '14 at 11:05 PM

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KuroSekaie
83 11 13 16

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