HighResShot w/ Transparency on Isolated Objects?
First a little background info: We are trying something new at our studio and attempting to see if we can eliminate the need for offline rendering. Normally we use Vray or Mental Ray but for our needs the renders we kick out don't need to be perfectly crisp. In a perfect world, something like UE4 would be fantastic because we could rapidly iterate with our other departments. What we need to do in a nutshell is isolate individual objects/groups/prefabs in a camera view and render each one with alpha, and without compromising the lighting or exposure. So that after bringing each image into Photoshop, they can be layered together to form the same render visible in the UE4 editor, with all objects present. We would also need to render at UHD and 7k, both of which are possible and look great using the 'HighResShot' command. What I've learned so far:
So my question(s) include:
Thanks for your time. I'm still very new to UE4 but I already love how powerful of a tool it is. Any help is greatly appreciated.
asked Oct 13 '15 at 04:57 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here