Indirect Lighting Cache and Foliage
Ok, I've spent the day going though all the documentation on lighting and have learned a good bit. I found out that Lightmass makes an Indirect Lighting Cache for dynamic objects. I have been doing tests with foliage using that an it seams that each foliage type can only reference a single sample point. See the images bellow as to how adding foliage in a different lighting affects that entire group. Is this the expected result? If so, how can I solve the problem of trying to get the foliage to correctly respond to indirect lighting?
Images aren't imbedding...
This is a known and reported issue with UE-20029. Currently it's on the "To-do" list. There is no set time frame for when this will be addressed at the moment.
I've added this post to the ticket and will update once I know more or there is a fix.
answered Oct 14 '15 at 05:44 PM
Tim Hobson ♦♦ STAFF
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